I use TinkerCAD as my main 3D tool and decided to try out it’s Codeblocks option to parametrically construct a 3D object (namely a gridFinity bin)
I managed to do it but then got an error message about exceeding 200 primitives and realised that I’d hit its limits
So, I decided to look into using OpenSCAD instead but then had an idea!
So, I thought – I wonder if I could adapt this into generating OpenSCAD scripts.
And the project went very well. Not only was it relatively easy to modify the Codification example to cope with simple OpenSCAD syntax, it turned out that OpenSCAD has a great feature to monitor changes in .scad files.
So every time I exported an updated .scad file from Snap!, OpenSCAD would updates its preview automatically 🙂 This meant the workflow was nearly as good as using Codeblocks in TinkerCAD – but with all the power and customisation offered by Snap!
I started a thread on the Snap! forum but I’ve realised that I’m going to have to document the project a bit more than that. So this is the place that I’m going to do that
Install OpenSCAD on computer (can be Windows/Linux/MAC) http://openscad.org/downloads.html
Open it up
Open a web browser and open https://snap.berkeley.edu/snap/snap.html#present:Username=cymplecy&ProjectName=SnapToOpenSCAD&editMode
Make sure the rocket sprite is selected (You should see this script)
Then press the spacebar and an OpenSCAD script should be generated and your browser will download it (or offer to download it depending on browser settings)
Once the Snap_rocket.scad file has been downloaded, switch to OpenSCAD and open it up – you should see the rocket 🙂